using UnityEngine;

public class SleighDeerContoller : MonoBehaviour
{
	public RCC_CarControllerV3 rccCar;

	public Animator[] deerAnimators;

	private void Update()
	{
		Debug.Log(rccCar.speed / rccCar.maxspeed);
		Animator[] array = deerAnimators;
		foreach (Animator animator in array)
		{
			animator.SetFloat("SpeedStraight", rccCar.speed);
		}
	}
}
